We help organisations create interactive 3D spaces that are not only engaging but useful. From virtual onboarding and safety training to conferences and live product demos, Breakroom supports real-world goals inside virtual environments.
We help organisations create interactive 3D spaces that are not only engaging but useful. From virtual onboarding and safety training to conferences and live product demos, Breakroom supports real-world goals inside virtual environments.
To make advanced virtual environments accessible, secure, and genuinely useful for learning, collaboration, and communication.
To lead the development of practical, ethical, and inclusive virtual world tools that enhance how people work and interact not replace it, but improve it.
Sine Wave Entertainment was founded in London with one goal: to make virtual spaces more meaningful. Since then, we’ve worked with key players across the industry, including Linden Lab and other pioneers of early metaverse platforms.
One of our early milestones was creating India’s first branded virtual world for Godrej, helping the company engage younger audiences in new ways. Our team brings together more than 80 years of combined experience across game development, enterprise tech, education, and simulation.
From global enterprise deployments to humanitarian projects including a cross-border initiative for EcoPeace Middle East, connecting Israeli, Jordanian and Palestinian students in a shared virtual experience, our work spans a wide spectrum of impact.
We are proud partners of the Metavethics Institute, an independent research body focused on building ethical standards for virtual spaces, covering safety, inclusion, data integrity and beyond. We’re also active members of the Metaverse Standards Forum, advocating for open protocols and interoperability in 3D environments. Our team believes strongly in open-source technology and transparent development. We contribute where we can and build with longevity in mind.